Oct 26, 2006
'Promotional Poster' Click art to view larger image.
I'll be teaching digital illustration again come Winter term on January 4th. This is a poster I created to hang up at the college to encourage students to sign-up. Once I start this years classes I'll be posting the assignments and all the resources I use at 'IllustrationClass.com'. Anyone can download the files and if you do let me know and I'll show your work to my class.
You'll notice several common themes I have repeated in this artwork. I've been illustrating a lot of tubes coming out of heads, snakes, wings, fire, another bird cameo and of course the token fedora. Not sure why I've been on this kick but it's fun so stop whining about it already.
I am a new CS2 Illustrator user as you'd know reading this blog. This project was only the fourth time I've used CS2 to create a project. It's getting moderately easier but still far slower then FreeHand unfortunately. One thing for sure it's getting harder to use both and eventually I'll have to completely cut all ties to the previous. I am still a little bitter with the corporate weasels at Adobe who forced this change on me. Eventually I'll have to illustrate a corporate weasel and of course use CS2 Frustrator...uh...I mean Illustrator.
Oct 24, 2006
Only '8' Shapes.
Recently I was asked to participate in a very interesting book project called 'Vormator'. In a nutshell they have assigned the same '8' basic shapes to broad range of artists along with a pre-set list of design rules of engagement we have to follow. In essence it's a test of our creativity. Can we create a strong design when we no longer control the content? Can we take profoundly simple shapes and create something simply profound? It's a challenging quest many artists are now pursuing for this unique book project.
'Snap Dragon' Click art to view larger image.
Rules of Design Engagement - From the Author
What exactly are you allowed to do and isn’t allowed with the Elements? The following rules have to be followed when creating your artwork:
1. You’re allowed to rotate, flip and duplicate the Elements
2. You are not obliged to use all the Elements
3. Scaling is allowed, but only proportionally, so no skewing or free transform
4. You can add, subtract, intersect and group elements as you see fit
5. The use of colour is unrestricted, you can create your own colour schemes
6. You are allowed to use gradients
7. The Elements may only be filled, the use of strokes is not allowed
8. You are not allowed to use filters or effects (e.g. drop shadows)
Anyone can submit but not everyone will get in the book. Mine may not get picked either. It just depends on how creative it ends up actually being in a group of very talented submitters. I like doing these type of projects though, it's a good creative exercise and I am planning on having my illustration students do something similar for a class assignment.
If you'd like to read more about this book project and see who is participating visit their web site at 'www.Vormator.com'.
Oct 17, 2006
A friend of mine asked me to create a logo for his sons engineering team that builds robots so they could get some t-shirts printed. Like most artists I jumped at the excuse to create some new robot art. This made me think about popular themes that artist enjoy creating around.
I've mentioned it in passing in previous posts but have never really dedicated a specific post on the topic and that is 'The Top Ten Favorite Themes' of artists. It's not so much something I set out to discover but rather something I have observed over the past decade or so. Artist are most certainly a unique group of creative minded folk and I've noticed a handful of themes that tend to be common favorites they choose to do design and or illustration work on. Mind you this is by no means an iron clad list but just the most obvious ones I've noticed and have participated in creating myself through my own art. The latest offering above is no exception and motivated me to post this thread.
Top Ten Themes
The following are what I consider to be the top ten favorite themes of artists when creating their art. The order in which I have listed them is not according to popularity but rather just what came to mind when I posted this. I am sure I'll miss a few obvious ones but that is where you come in. Feel free to post others I may have missed or ones you think should be replace with another and I'll re-tool this list over time.
1. Robots: Evil, Benevolent or Humanoid it's all fun.
2. Monkeys: Ape, Chimp, Gorilla or go ape and do a 'Robot Monkey'.
3. Naked Women: No explanation needed.
4. Skulls: Or skeletons for that matter. It's all Bona-fide fun.
5. Monsters/Mutants: Home grown or universal the scarier the better.
6. Paranormal: Aliens, Angels, Demons, Ethereal forms etc.
7. Surrealism: Popularized by Dali, captured by most artists in doodles.
8. Dogs: Flea bitten art inspired by mans best friend.
9. Human Head: All matter of zany things have popped out of heads.
10: Machines: All kinds of mechanic contraptions and devices.
If an artist can combine several of the above into one composition then it's a dream project.
A couple other common elements used by artists are 'Flames' and 'Wings', but they tend to be integrated into the work of a given theme more then a theme in and of themselves. Someone had mentioned 'Pirates' which I agree is a most enjoyable theme to work with. But I think it' recent craze is due to the recent Disney movies. Of course every child at one time or another drew 'Dinosaurs' and all though another fun theme to work with it's not as popular as the ones in the list.
As you can see most of what drives us creatives tend to be very character driven.
I've had many artists email me on this list and I've adapted some content from their input. If you have suggestions let me know.
Oct 1, 2006
Click art to view larger image.
Pretty much every product or industry has some kind of ongoing rivalry. In soft drinks, it's "Coke vs. Pepsi." You have "Nike vs. Adidas" in the world of footwear, and "Mac vs. PC" in computers.
The communication arts world is no different. Graphic designers and illustrators have been arguing the merits of Macromedia FreeHand and Adobe Illustrator since the early days of digital design. I've been a diehard FreeHand user since 1991. Over the years, as more and more illustrators migrated to Adobe products, some have scorned me for sticking with FreeHand. But I didn't care. It facilitated my creative pursuits, and no one could argue with the results. I've won major awards and received recognition both nationally and internationally for work done with FreeHand. Sure, I've owned Illustrator since Version 8, but only for converting or opening files sent to me. I and a handful of other hardcore FreeHand aficionados have been holdouts, while most of our friends and peers have gone over to the other side.
No, I don't know what the pipe smokin' worm means. It just looked cool.
In 2005, Adobe purchased Macromedia. With the merger, FreeHand's future looked grim. I knew it was time to make the change. Dragging my heels and Wacom pad, I knew I must begin the switchover. Little did I know that I was embarking on a tortured journey. Changing my primary drawing application wasn't easy. It was like learning to drive on the other side of the road or read a book upside down. Things that were intuitive, almost second nature, were now unfamiliar. I confess--I resisted the change. I was still fuming that the corporate officers and business analysts at Adobe would make a decision about my most important artistic tool. What if Leonardo was forced to switch to watercolor? You know he would have been grumbling a little, too.
My plan was to learn Illustrator gradually. With a booming year of business and a long list of client projects, I really didn't have room in my schedule, or motivation, to take a class or to switch abruptly. I bargained with Time: when FreeHand no longer worked on my Mac (due to the inevitable hardware and OS upgrades), I'd migrate. Really. But fate had other plans for me.
Bubbling ideas. Or as I like to call it, "Slow Boiling."
Closet FreeHand User
Recently, a Portland agency approached me to illustrate a promotional poster for the Adobe CS2 Creative Suite. Wow! I was totally jazzed and honored. When we met to discuss ideas, I quickly realized they assumed I was a CS2 Illustrator user. Now, I was no stranger to Adobe products. CS2 Photoshop had been part of my creative process for eons. And I actually owned CS2 Illustrator. But I had never created a whole project from beginning to end with any version of Illustrator.
They had no clue that a holdout was right under their very noses! I felt like an agent in a covert operation, a scout behind enemy lines. Should I blow my cover, and reveal my diehard alliance with FreeHand? All kinds of amusing arguments went back and forth in my mind. "Don't worry, Adobe owns FreeHand now, so it's not like you're technically a spy." How about this one: "No problem, we'll just do it in FreeHand, then copy and paste everything into CS2. After we save it as an Illustrator file, no one will even notice." I was starting to get a little nervous. I hoped my eyes weren't twitching and sending a Morse code message that a traitor was in their midst!
Yes, even spiders have duo-colored eyes.
Moment of Decision
The agency explained the project: Adobe wanted to use the poster to demonstrate Illustrator's various features, such as transparent vectors, smart objects, layer effects, VPF Technology, and the relationship of CS2 apps working together. It was a juicy project, to say the least. I would be designing a creative illustration for one of the planet's most famous software companies.
It just got better and better. Trying not to drool, I asked if there was a particular direction, theme or concept. The art director looked at me, and said the words that every illustrator dreams of hearing: "No. It's wide open. I like your art, so just do what you do." An account executive did mention to stay away from "edgy"--guns, nudity or violence were out. Okay, so no naked John Wayne Green Beret homage. Other than that, the door was open. Weird, strange, whatever. Whoopee!
Suddenly I came to my senses. There I sat, with one of the coolest projects ever, with total creative license. But I couldn't use my old friend and accomplice, FreeHand. The tool that was my partner for the previous decade was not invited to the ball. How ironic. Panic time!
I did weigh the idea of coming clean. Should I tell them I didn't use Illustrator as a primary drawing application? I decided against it...they didn't hire me because of my software. They loved my previous work, which was all done on FreeHand. My creativity doesn't come from a tool. However, for integrity's sake, I would have to create the artwork with Illustrator. I would have to get my butt in gear and go on a crash course to learn the software, inside and out.
I felt like a man emerging from a concrete bunker, after years of solitary resistance. I must learn CS2 Illustrator...and quickly. This would be a great test of the product's capabilities and ease of use. FreeHand wasn't an option, and it was time to be baptized by fire.
Happy little bee
Hmm, having a wide open creative brief wasn't as easy as it sounded. I had no idea where to start! For several days, I just let ideas slow boil. Then came a period of furious sketching. An idea started to take shape. I thought about what the AD had said, "Do what you do." That was it; that was the idea. So I did. I began "to do." I didn't hold back either. I stretched myself and created art that I thought would be inspiring for other artists. My idea was based on the premise "Why do artists use Adobe products?" The answer is, "To create."
No art is complete without a winged Roman worm
The End Results
I wasn't sure how Adobe would respond. Was the illustration a little too weird? Would the concept clash with their branding somehow? After all, this was a respectable software company, not MTV. But because creatives were the target audience, quirky is good. The agency loved it! They didn't have any changes, and presented it as created. Thankfully, Adobe was thrilled as well, and everything was green-lighted. I made some minor tweaks, then finalized the art.
I wish I could say the switch of software went as smoothly. Honestly, it was sometimes difficult and frustrating. Menus were different. Shortcuts weren't the same. And some tools just didn't exist in Illustrator. However, I found that Illustrator had some great capabilities I never dreamed existed. Later this year, I'm taking an intensive class for former FreeHand users. I'll miss my old buddy, but when you work in a creative environment, you have to be willing to upgrade and adapt, or technology will leave you behind.
Houston, We Have a Problem
Every Good Story Needs a Villain
Lest you think that this fairy tale had no cliffhanger, there was a bit of drama mixed with humor along the way. After many meetings, multitudes of eyeballs viewing the design (including both Adobe and agency staff)...after the artwork was finalized and just about ready to be handed off, along comes the "Ogre of the Audience Demographics and Financial Returns." Uh, I mean, the marketing person, who said, "Why is the worm guy wearing a Nazi helmet?"
(Cue sinister music)
We all know that marketing people have their place in business. And every creative professional knows there's often a tug-of-war between creative expression and the realities of the business model.
In this case, Mr. Worm was not wearing a Nazi helmet. Mr. Worm was sporting a vintage World War I German officer's helmet. The Nazi Party wasn't even around at that time. But no, this was going to be a problem. The marketing person was not going to budge, Nazi helmet or not. Someone might take this image the wrong way. They most certainly didn't want anyone to think they supported militaristic worms with suspect ideology.
I understood the concern, but, hello! What we had here is a winged worm wearing spectacles and a metal helmet. Perhaps we should take another look at the other worm, who wasn't wearing any clothes at all, only a fedora. He's actually smoking a pipe, too.
I can just see it now, protests at Adobe headquarters over the company's implicit endorsement of nationalistic, drug-smoking, nude invertebrates.
(You can probably tell that designers can be sensitive about their work.)
But hey, I'm a professional, and this isn't the first time someone has nixed an element in my artwork. We had to find another helmet for Mr. Worm. I finally settled on a Roman soldier's headgear. And unless you're from Carthage or fought in the Punic Wars, a Roman helmet shouldn't offend anyone. Here endeth my rant, and an amusing anecdote about worms smoking pipes and wearing helmets.
(By the way, I preferred the German helmet because of its sub-culture nod to one of my childhood favorites, Ed Big-Daddy Roth. He was a California illustrator and custom car builder who was influenced by hot rod and motorcycle culture. We illustrators like to include subtle references like that from time to time.)
Anyway this story has gone on long enough, so I'll end it here. I hope I provided some insight into the processes, challenges and zany episodes in an illustrator's average workweek. If you're interested in seeing more behind-the-scenes views of how the art was created, I'll be posting a project tutorial at IllustrationClass.com.
I think it's funny how things work out. For a while, I was dreading the idea of switching from FreeHand to Illustrator. I was that skinny kid at summer camp, shivering at the end of the diving board, scared to jump. Along comes this project, with a not-so-subtle push that got me in the water.
Life is an adventure. I'm really thankful to be able to work on such cool projects.
RIP, my old friend, FreeHand.
If you'd like to see this project from concept to completion you can view it via a free tutorial by clicking here.